Infinite Recharge 2020In INFINITE RECHARGE, two alliances work to protect FIRST City from approaching asteroids caused by a distant space skirmish. Each Alliance, along with their trusty droids, race to collect and score Power Cells in order to energize their Shield Generator for maximum protection. To activate stages of the Shield Generator, droids manipulate their Control Panels after scoring a specific number of Power Cells. Near the end of the match, droids race to their Rendezvous Point to get their Shield Generator operational in order to protect the city!
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Destination: Deep Space 2019DESTINATION: DEEP SPACE finds FIRST Robotics Competition teams collecting samples on Planet Primus. Two competing alliances will combat unpredictable terrain and weather patterns, making remote robot operation essential to their mission on the planet. With only two minutes and thirty seconds until liftoff, the alliances must gather as many cargo pods as possible and prepare their spaceships for departure before the next sandstorm arrives.
Power Up 2018FIRST POWER UP finds FIRST Robotics Competition teams trapped in an 8-bit video game. Each three-team alliance has three ways to help defeat the boss: Tipping the scale or the alliance’s switch in their favor to earn points, exchanging power cubes for power ups (force, boost, and levitate) to gain a temporary advantage during the match, and climbing the scale tower to face the boss. The alliance with the highest score at the end of the match, which includes autonomous and tele-operated periods, defeats the boss and wins the game.
Steamworks 2017FIRST STEAMWORKS invites two adventure clubs from an era in which technology relied on steam power to prepare their airships for the ultimate long distance race. Each three-team alliance scores points and prepares to take flight by building steam pressure, gathering materials to start the rotors, and boarding robots onto their airships. The adventurer club with the highest score at the end of the match is the best prepared for the race and wins.
Stronghold 2016In FIRST STRONGHOLD, two Alliances of three robots each are on a Quest to breach their opponents’ fortifications, weaken their tower with boulders, and capture the opposing tower. Robots score points by breaching opponents’ defenses and scoring boulders through goals in the opposing tower. there are 9 defenses to overcome. each side of the field has four obstacles. they will be changed out each match and the middle defense for each side is picked by the audience and the end defense for each side(called the low bar) will always be there.
In the first 15 seconds of the game you are in a autonomous operated mode in which you can score points by going through defenses and getting boulders in the tower. teams can also start out in the spy box if they wish during this period. During the final 20 seconds of the Quest, robots may surround and scale the opposing tower to capture it. Recycle Rush 2015RECYCLE RUSH is a recycling-themed game played by two Alliances of three robots each. Robots score points by stacking totes on scoring platforms, capping those stacks with recycling containers, and properly disposing of pool noodles, representing litter. In keeping with the recycling theme of the game, all game pieces used are reusable or recyclable by teams in their home locations or by FIRST® at the end of the season. Each Alliance competes on their respective 26 ft. by 27 ft. side of the playing field.
Each match begins with a 15-second Autonomous Period in which robots operate independently of their drivers. During this period, robots attempt to earn points by moving themselves, their yellow totes, and their recycling containers into the area between the scoring platforms, called the Auto Zone. During the remaining two minutes and 15 seconds of the match, called the Teleop Period, robots are controlled remotely by student drivers located behind the walls at the ends of the field. Teams on an Alliance work together to place as many totes on their white scoring platforms as possible. Alliances earn additional points for recycling containers placed on the scored totes, with containers at greater height earning more points. Alliances also earn points for disposing of their litter in their Landfill Zone near the center of the field, or placing litter in or on scored recycling containers. Alliances that leave litter unprocessed on their side of the field at the end of the match, not in scoring position, will add points to the score of the other Alliance. Alliances have an opportunity to earn Coopertition® points by coordinating with the other Alliance in the match. Coopertition points are awarded if, at some point in the match, there are at least four yellow totes on the step simultaneously. Coopertition points are doubled if the Alliances arrange at least four of those yellow totes in a single stack on the step. Aerial Assist 2014AERIAL ASSIST is played by two competing Alliances of three robots each on a flat 25’ x 54’ foot field, straddled by a truss suspended just over five feet above the floor. The objective is to score as many balls in goals as possible during a two (2)-minute and 30-second match. The more Alliances score their ball in their goals, and the more they work together to do it, the more points their Alliance receives
The match begins with one 10-second Autonomous Period in which robots operate independently of driver. Each robot may begin with a ball and attempt to score it in a goal. Alliances earn bonus points for scoring balls in this mode and for any of their robots that move in to their zones. Additionally, each high/low pair of goals will be designated “hot” for five seconds. For each ball scored in a “hot” goal, the Alliance earns additional bonus points. For the rest of the match, drivers remotely control robots from behind a protective wall. Once all balls in autonomous are scored, only one ball is re-entered in to play, and the Alliances must cycle a single ball as many times as possible for the remainder of the match. With the single ball, they try to maximize their points earned by throwing balls over the truss, catching balls launched over the truss, and scoring in the high and low goals on the far side of the field. |
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Ultimate Ascent 2013ULTIMATE ASCENT is played by two competing alliances on a flat, 27 x 54 foot field. Each Alliance consists of three robots, and they compete to score as many discs into their goals as they can during a two (2)-minute and fifteen (15)-second match. The higher the goal in which the disc is scored, the more points the Alliance receives.
The match begins with a fifteen (15)-second Autonomous Period in which robots operate independently of driver inputs. Discs scored during this period are worth additional points. For the remainder of the match, drivers control robots and try to maximize their alliance score by scoring as many goals as possible. The match ends with robots attempting to climb up pyramids located near the middle of the field. |
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Rebound Rumble 2012"The objective for the 2012 FRC season is to place a foam eight and a half inch basketball in to a standard sized basketball hoop. Four basketball hoops are positioned on a wall at three different heights. The higher the hoop is, the more points it is worth. One point for the lowest, two for the middle and three points for the highest hoop. Each match is two minutes and fifteen seconds long. The first fifteen seconds is hybrid mode. During hybrid mode, one person from each alliance can control the robot through the Xbox 360 Kinect. The rest of the robots try and score hoops autonomously. In the final thirty seconds of the game the human throwers can attempt to shoot the basketball from their drivers station in to their alliances hoops. In the center of the field there are three bridges. The two outer bridges are designated to each alliance. One for the red team and one for the blue team. The middle bridge is a neutral zone. In the final moments of the match, players must balance their robots on the bridges for bonus points. Competitors that balance their robots on the middle bridge are awarded cooperation points."
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Logomotion 2011The objective for the FRC Competition is to place a series of tubes shaped of the FIRST Logo. The triangle, the circle and the square. On a series of pegs placed at three different heights on the game wall. The lowest peg is worth one point, the middle two and the highest is worth three. If the tubes are placed horizontally on the pegs in the correct order of the FIRST Logo doubles the points for the row. The game lasted two minutes and fifteens seconds. The first fifteen seconds of the game was an autonomous period in which the robots with out human interaction placed "uber tubes" on the pegs. Any tubes placed on a peg with an "uber tube" on it doubles the value for that peg. During the duration of the game alliances must place as many tubes as possible on the scoring rack. In the last fifteen seconds, an alarm will sound to warn alliances that at ten seconds Mini-Bot deployment will begin. The first Mini-Bot to reach the top of its pole wins a score of thirty extra points. Second place twenty, third place fifteen and fourth place ten. The alliance with the highest collective score wins.
See the Pictures from our 2011 Season |
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2010 Breakaway!The 2010 FRC competition objective is to place soccer balls in to one of two goals on your alliances side of the field. This can be done anywhere on the field. There are two obstacles that divide the "court" in to three separate fields. There are two towers that extend on the field, with a small opening at the bottom that robots can maneuver under, robots may choose to go over as well, but this task would be difficult. The match is two minutes and fifteen seconds long, the first fifteen seconds being the autonomous period. There is one robot from each alliance in a section of the field. Three robot alliances, three separate fields. At the end of the match robots must attempt to climb the tower or be suspended on to another robot. How ever many times a team scored a ball in the goal accounted for one point. If they were elevating themselves on the tower it was two points. And being suspended from another robot was three points. The team with the most points at the end of the match won.
See the Pictures from our 2010 Rookie Year Season |
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